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animation_marker [2015/05/16 15:15] 82.247.193.95 created |
animation_marker [2015/09/06 16:40] (current) 82.247.193.95 [TODO] |
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- You must set the marker in an AttackDescription or MagicDescription. | - You must set the marker in an AttackDescription or MagicDescription. | ||
- In the pawn, add an AnimationEventLibrary. | - In the pawn, add an AnimationEventLibrary. | ||
- | - In the pawn animation, add a animation event. You have three possible method you can call: | + | - In the pawn animation, add a animation event. You have two possible methods you can call: |
* StartMarkerFromActionDescription : this will start the effect attached to the action the pawn is running. | * StartMarkerFromActionDescription : this will start the effect attached to the action the pawn is running. | ||
* StopMarkerFromActionDescription : this will stop the effect. | * StopMarkerFromActionDescription : this will stop the effect. | ||
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