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animation_marker [2015/05/16 15:15]
82.247.193.95 created
animation_marker [2015/09/06 16:40] (current)
82.247.193.95 [TODO]
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   - You must set the marker in an AttackDescription or MagicDescription.   - You must set the marker in an AttackDescription or MagicDescription.
   - In the pawn, add an AnimationEventLibrary.   - In the pawn, add an AnimationEventLibrary.
-  - In the pawn animation, add a animation event. You have three possible ​method ​you can call:+  - In the pawn animation, add a animation event. You have two possible ​methods ​you can call:
      * StartMarkerFromActionDescription : this will start the effect attached to the action the pawn is running.      * StartMarkerFromActionDescription : this will start the effect attached to the action the pawn is running.
      * StopMarkerFromActionDescription : this will stop the effect.      * StopMarkerFromActionDescription : this will stop the effect.
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animation_marker.1431782158.txt.gz ยท Last modified: 2015/05/16 15:15 by 82.247.193.95